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AI Insights · Timothy · April 2024

Top 5 Hypercasual Games on iOS in Lithuania - Q1 2024

In Q1 2024, Lithuania's iOS platform saw notable engagement in hypercasual games. This article reviews the performance of the top 5 hypercasual games based on downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in Lithuania - Q1 2024

In Q1 2024, the iOS platform in Lithuania showcased strong engagement with hypercasual games. Here’s a detailed look at the top 5 hypercasual games based on their downloads, revenue, and active users.

Block Blast! from Hungry Studio experienced a consistent increase in weekly downloads, starting with 861 in the first week of January and peaking at 1.9K in mid-February. Weekly active users showed a steady rise from 3.7K in early January to a peak of 6K in mid-February, before slightly declining to 5.6K by the end of March.

Super Slime - Black Hole Game by Supercent, Inc. saw fluctuating download numbers, beginning with 196 in the first week of January and reaching a high of 1K in mid-February. The game generated modest revenue, peaking at around $27 in mid-February. Active users increased significantly, starting at 343 in early January and peaking at 2.7K in mid-February.

Water Sort Puzzle: Get Color from Zephyrmobile maintained a relatively stable download rate, ranging from 303 to 656 throughout the quarter. The game’s revenue varied, with a peak of approximately $57 in the first week of January. Weekly active users rose from 1.7K in early January to 2K in mid-February, ending the quarter with 1.7K.

Tap Away 3D by Popcore GmbH experienced a sharp decline in downloads after peaking at 1K in late January, dropping to as low as 77 in the last week of February. Revenue saw a similar trend, with notable earnings of $64 in early January, but dropping to minimal figures towards the end of the quarter. Active users peaked at 1.4K in late January but decreased to 264 by the end of March.

Snake.io - Fun Online Snake from Kooapps had stable download numbers, fluctuating between 149 and 425 throughout the quarter. Revenue remained relatively consistent, peaking at $47 in late February. Active users showed a slight increase, starting at 2.1K in early January and ending at a similar level by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024